Explore legendary D&D Adventure Paths including Savage Tide and Shackled City, alongside a curated collection of classic modules and custom campaigns for your next tabletop journey.
Savage Tide
- An Epic Nautical Journey: Originally serialized in Dungeon Magazine, this level 1–20 Adventure Path takes players from the pirate-infested streets of Sasserine to the heart of the Abyss.
- Classic Paizo Design: Created by the minds behind Pathfinder, this campaign is a masterclass in long-term storytelling and high-stakes adventure.
- Transcribed for Modern Play: I am working to rescue these adventures from old PDF scans to make them searchable and mobile-friendly for modern Narrators.
The Adventure Begins : Savage Tidings Part 1 : Savage Tide Adventure Path Supplement
With the rise of the Savage Tide, this article series presents you, the player, with the tips, tricks, and tools necessary to survive it. While the pages of Dungeon magazine present DMs with every vile plot and cunning monster needed to run the Savage Tide, Dragon is here to make sure you don't get swept away. This month's installment gives you an overview of the series, a brief tour of the starting city of Sasserine, and a guide to some of its more important affiliations.
Savage Tidings Series from Dragon Magazine : Savage Tide Adventure Path Companions
Complete guide to the Savage Tidings series from Dragon Magazine, covering issues 348 through 359 and their connection to the Savage Tide Adventure Path. This index breaks down every installment, including Sasserine lore, Isle of [...]
The Sea Wyvern’s Wake | Part 3 | Savage Tide Adventure Path | Dungeon Magazine #141
The Sea Wyvern's Wake is the third adventure in the Savage Tide Adventure Path designed for four 5th-level characters published by Paizo for Dungeon Magazine, as part of a campaign that begins in Savage Tide #1: There Is No Honor.
The Bullywug Gambit | Part 2 | Savage Tide Adventure Path | Dungeon Magazine #140
The Bullywug Gambit is the second adventure in the Savage Tide Adventure Path published by Paizo for Dungeon Magazine, as part of a campaign that begins in Savage Tide #1: There Is No Honor.
There Is No Honor | Part 1 | Savage Tide Adventure Path | Dungeon Magazine #139
There Is No Honor is the first module in the Savage Tide Adventure Path series spanning several issues of DUNGEON Magazine. This DUNGEONS & DRAGONS adventure is designed for four Player Characters (PCs) of 1st level. PCs who survive the entire adventure should advance to 3rd level.
The Savage Tide Adventure Path by Paizo in Dungeon Magazine
The Savage Tide Adventure Path (or simply Savage Tide) is a role-playing game Adventure Path designed for Dungeons & Dragons (D&D), originally published as a series of adventure modules in Dungeon Magazines to take Characters from 1st to 20th Level.
Shackled City
- The Original Adventure Path: Set in the city of Cauldron, this legendary campaign was the first of its kind, taking heroes from humble beginnings to epic heights.
- Urban Intrigue and Dungeon Crawls: Experience a perfect blend of city-based politics and classic dungeoneering as you uncover the dark secrets threatening the region.
- Accessible Archives: Part of my ongoing mission to preserve classic Dungeon Magazine content for the community to enjoy on any device.
Zenith Trajectory | Part 3 | Shackled City Adventure Path | Dungeon Magazine #102
Zenith Trajectory is Part 3 of the Shackled City Adventure Path and takes player characters into an Underdark temple, to rescue a dwarven defender among a bloodthirsty cult of kuotoans. Designed for group of four 6th-level characters, and the PCs may reach 8th level by the conclusion.
Flood Season | Part 2 | Shackled City Adventure Path
Flood Season is the Second Module in the Dungeon Magazine Adventure Path: Shackled City series. This Dungeons & Dragons adventure is designed for four player characters (PCs) of 4th level. PCs who survive the entire adventure should advance to or near 6th level
Flood Season Web Enhancement | Shackled City Adventure Path
This Web Enhancement provides you with a number of extra NPCs, additional player information, the statistics of the monsters from D&D Monster Manual II that appear in "Flood Season" Part 2 of The Shackled City Adventure Pat, and some extra campaign tidbits to use when running "Flood Season" from Dungeon Magazine Issue #98.
Life’s Bazaar | Part 1 | Shackled City Adventure Path
"Life's Bazaar" is the first module in an Adventure Path series spanning several issues of DUNGEON Magazine. This DUNGEONS & DRAGONS adventure is designed for four player characters (PCs) of 1st level. PCs who survive the entire adventure should advance to 3rd level.
Life’s Bazaar Web Enhancement | Shackled City Adventure Path
This Web Enhancement provides you with a number of extra NPCs, an additional Player Handout, a new trap, the statistics of the monsters from D&D Monster Manual II that appear in "Life’s Bazaar", and some extra campaign tidbits to use when running "Life’s Bazaar" from Dungeon Magazine Issue #97.
The Shackled City Adventure Path by Paizo in Dungeon Magazine
The Shackled City Adventure Path (or simply Shackled City) is a role-playing game Adventure Path designed for Dungeons & Dragons (D&D), originally published as a series of adventure modules in Dungeon magazine taking Characters from 1st to 20th Level.
Other Adventures
- Rescued Classics: A collection of standalone modules and short adventures gathered from the archives of RPG history.
- System Agnostic Ideas: While many of these were written for specific editions, the core plots, NPCs, and challenges are designed to spark inspiration for any TTRPG.
- Community Preservation: From abandoned buildings to merchant guilds, these supplemental adventures provide the extra depth needed to flesh out your campaign world.
Requiem Of The Shadow Serpent Adventure Module Dungeon #139
Shar's newest convert lurks in the dark heart of a dead cavern, composing a requiem for brave heroes. Her first stanza is a tale of betrayal, of trusted servants turned against their masters, while her second laments the emptiness of abandonment by a constant companion. Can the PCs counter with a bright refrain, or will they succumb to the shadow serpent's song?
The Black Egg Adventure Module by Paizo in Dungeon #106
When an ill-favored orb drops from the sky and devastates the countryside, only the PCs stand between an ambitious wizard, a cult of dragons, and a dark ambition that could bring an army of fiendish wyrms into your campaign world! A D&D adventure for 12th-level PCs.
Tomb of Aknar Ratalla Adventure Module by Paizo in Dungeon #119
For hundreds of years, Aknar Ratalla's tomb remained undisturbed, the Black Blade safely hidden within its vaults. Can a band of adventurers use the tomb's guardians and traps to keep it that way?
Chains of Blackmaw : 6th-12th Level D&D Urban Adventure Module
"Chains of Blackmaw" is an adventure for four PCs of 10th level, set in a penitentiary mining complex. It's easily adaptable to any campaign setting. This adventure denies PCs the use of their trusted weapons and gear by forcing them into incarceration in order to complete a mission of grave importance.














