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  • Along with sight and sound, the sense of smell is one of the primary ways characters experience the world. While most PCs lack the scent ability, this does not mean you should ignore a powerful tool for characterizing a city, neighborhood, or NPC.

  • Whenever a group of adventurers needs to know something they cannot easily find out, they usually ask a sage. Sages can analyze inscriptions, give lessons in monstrous anatomy, or research the history and powers of an artifact the PCs have liberated from a ruin. But though the aged wizard with a long beard is a genre staple, he is far from the only sort of scholar the PCs can encounter, as the following examples demonstrate.

  • Not every stall in the market sells swords and 10-foot poles. The bustling trader’s wagons carry all kinds of curiosities and unusual trinkets. Whether the PCs are heading to the potion shop or just passing through the market square, here are 100 stalls to add a bit of color to their visit. In most cases, no prices are listed. Assume that everything is sold at about the same price as an equivalent item in the Player’s Handbook.

  • In a world of magic, treasure maps come in all shapes and sizes. Items with their own intrinsic worth can also point the way to even greater riches, making them doubly valuable. Each of the items detailed below may appear in a treasure hoard as a valuable object in its own right. However, each one also serves as a guide to even more fabulous loot, although this may not be obvious at first glance.

  • <<< Return to the Campaign Workbook Collection A king doesn’t [...]

  • <<< Return to the Campaign Workbook Collection Your party seeks [...]

  • Zenith Trajectory is Part 3 of the Shackled City Adventure Path and takes player characters into an Underdark temple, to rescue a dwarven defender among a bloodthirsty cult of kuotoans. Designed for group of four 6th-level characters, and the PCs may reach 8th level by the conclusion.

  • "Chains of Blackmaw" is an adventure for four PCs of 10th level, set in a penitentiary mining complex. It's easily adaptable to any campaign setting. This adventure denies PCs the use of their trusted weapons and gear by forcing them into incarceration in order to complete a mission of grave importance.