Staffs of Power

Last Updated: April 1, 2026By

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By Mark A. Hart
By Udon W. Jim Zubkavich

For a spellcaster, a magic staff represents prestige, arcane mystery, and incredible power. A staff means as much to a spellcaster as a sword means to a fighter. When a spellcasting character finds a staff in a treasure hoard, the moment should include a feeling of awe and excitement. A staff’s description should evoke both character and a sense of mystery.

Many of the magical staffs described in the Dungeon Master’s Guide offer suggestions for the staff’s design and materials. For example, the rules describe a staff of enchantment as “often made with applewood and topped with a clear crystal.” The appearance of some staffs give a clue to its purpose, such as carvings of bones and skulls upon a staff of necromancy. For other staffs, the construction and appearance have little to do with the item’s powers. The creator responsible for crafting a staff may have followed an aesthetic theme, or perhaps he chose materials from a specific region. Oak might work best with druidic magic, while bronzewood might have an affinity for fire.

The tables below provide an easy way to generate a description for a magic staff. You can either choose an appearance that fits the item you have in mind, or simply roll randomly on the charts. Either way, when a character first glimpses his newfound staff, you’ll have a unique and intriguing description ready.

The Parts of the Staff

Although countless ways exist to describe an individual staff, all staffs possess four basic components: the primary material used to fashion the staff, its overall shape, the texture of its exterior, and its decorations or embellishments. In addition, a magic staff often boasts its own unique feel or personality, a fifth descriptive category.

When you place a staff in a treasure hoard, you should decide if the staff’s design follows a theme related to the staff’s purpose. If so, select appropriate descriptive terms that reflect the nature of that purpose. A staff of necromancy could have a creepy appearance, while a staff of illusion might boast a little more glitter.

Materials

Table 1-1: Type of Material

d%Primary Material
01–75Wood (roll on Table 1-2)
76–86Composite (roll on Table 1-3)
87–92Horn
93–97Bone
98–00Exotic (roll on Table 1-4)

Table 1-2: Type of Wood

d%Primary Material
01–04Applewood
05–10Ash
11–15Bamboo
16–18Blackthorn
19–22Bronzewood
23–24Cherry
25–29Darkwood
30–32Ebony
33–38Elm
39–43Hickory
44–45Kauri
46–50Locust
51–52Mahogany
53–58Maple
59–70Oak
71–73Padauk
74–79Pine
80–82Redwood
83–84Roble
85–86Rosewood
87–88Teak
89–92Walnut
93–95Willow
00Other (DM’s choice, magical or fantasy versions of wood)

Table 1-3: Type of Composite Materials

d%Primary Material*
01–33Wood
34–54Bone
55–75Metal
76–00Exotic (DM’s choice or roll on able 1-4

* Roll at least twice to determine the different materials involved in the construction of the staf. Alternatively, assume wood represents one of the composites, and roll once for the other material used.

Table 1-4: Exotic Material

d%Exotic Material*
01–02Adamantine
03–10Bronze
11–22Ceramic
23–30Chitin
31–37Copper
38–42Crystal
43–48Glass
49–51Gold
52–60Iron
61–68Lead
69–74Marble
75–76Mithral
77–78Platinum
79–83Silver
84–90Tin
91–00Other exotic or magical substance

* A staff constructed primarily of metal or a dense substance such as marble would be exceptionally heavy and unwieldy. Consider having the staff weigh less than its construction material might indicate, either because the staff is magically light, or because the staff has a hollow wooden core covered with a thin layer of special material.

Shape

Table 2

d%Result
01–14Crooked
15–18Curved
19–25Forked at one end
26–45Natural
46–50Segmented
51–56Spiral
57–80Straight
81–86Twisted
87–00Warped

Texture

Table 3

d%Texture
01–13Burnished
14–16Flaked
17–23Fluted
24–32Gnarled
33–50Natural
51–57Pitted
58–65Polished
66–70Scaled
71–74Scarred
75–79Scorched
80–84Scratched
85–97Smooth
98–00Sticky

Decorations

Table 4-1: Embellishments & Decorations

d%Result
01–04Bronze fittings
05–11Carved head
12–16Carving, bas-relief
17–27Carvings, decorations
28–33Carvings, runes
34–40Capped with a gem
41–49Horned handle
50–55Iron-shod tips
56–59Ivory tips
60–70Leather hand grips
71–75Sharpened end
76–78Sheathed in iron
79–80Sheathed in silver

Table 4-2: Gem Type

d%Result
01–04Amber
05–08Amethyst
09–12Aquamarine
13–16Bloodstone
17–20Clear quartz
21–24Coral
25–26Diamond
27–28Emerald
29–31Garnet
32–35Jade
36–40Jasper
41–44Jet
45–49Moonstone
50–54Obsidian
55–59Onyx
60–62Opal
63–66Pearl
67–70Peridot
71–72Ruby
73–75Sillimanite
76–77Sapphire
78–81Smoky quartz
82–85Spinel
86–88Tiger eye
89–91Topaz
92–95Tourmaline
96–99Turquoise
00Other (DM’s choice)

Magical Properties

The following attributes provide a measure of personality for each staff. These special effects enhance the staff’s mystery without including game bonuses or penalties.

Table 5: Unique Attribute

d%Result
01–04The staff’s owner feels nervous and edgy
05–08Contact with the staff blisters skin
09–12At times, the staff whispers or mutters to itself
13–16Life-like veins extend through the staff
17–20Spiders and insects seem attracted to the staff
21–24Spider web strands criss-cross the staff’s surface
25–28The owner feels energetic when first wielding the staff each day
29–32The staff bleeds when cut
33–36The staff creates sparks when struck against metal
37–40The staff emits a low hum when swung
41–44The staff exudes a slick or oily substance
45–48The staff exudes an unusual odor (pleasant or unpleasant)
49–52The staff feels cold to the touch
53–56The staff feels slimy to the touch
57–60The staff imparts a feeling of calm upon the wielder
61–64The staff is composed of 1d6+1 sections that may be assembled or disassembled
65–68The staff includes a hollow core
69–72The staff perpetually oozes blood from open wounds along its surface
73–76The staff buzzes quietly
77–80The staff pulses with energy
81–84The staff feels warm to the touch
85–88The wielder suffers a mild but persistent headache
89–91The wielder feels secure holding the staff
92–94The wielder experiences goose bumps whenever he holds the staff
95–97The wielder feels mildly fatigued when he holds the staff
98–00With each use of the staff, the runes etched into its surface glow

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