Essential Works

On May 1, 2005, Posted by , In Campaign Workbook, With No Comments

Each of the books detailed below comes with a description and a built-in plot hook, enabling you to use them as springboards for further adventures, or just to give a bit of color to a forgotten bookshelf.

Atypical Enemies

On May 1, 2005, Posted by , In Campaign Workbook, With No Comments

Next time you want to throw a little confliction at your PCs, pick one or more of the following archetypes, and let your imagination go.

Unsung Heroes: Fantasy City Jobs/Careers/Trades

On April 1, 2005, Posted by , In Campaign Workbook, With No Comments

Large towns and cities are full of people from different trades and different walks of life, everyone from highborn stewards to the old man that lights the street lamps at night. Use the following list of professions that can be found in most fantasy cities to add detail and interest to your urban encounters.

One Hundred Useless Items

On April 1, 2005, Posted by , In Campaign Workbook, With No Comments

This is a list of items are designed to perplex and trouble players as they seem to, and indeed have, no identifiable purpose.

Well Met on the Road

On April 1, 2005, Posted by , In Campaign Workbook, With No Comments

The roads of a prosperous nation should be filled with innocent travelers who are more likely to shy away from your band of weathered adventurers or travel with them for added protection.

Employers and Patrons

On April 1, 2005, Posted by , In Campaign Workbook, With No Comments

While most adventuring parties work for many different employers over the course of their careers, occasionally a party’s relationship with an employer deepens to the point that he or she becomes their patron, sponsoring their expeditions and helping them pay their bills.

The Adventure Begins

On March 1, 2005, Posted by , In Campaign Workbook, With No Comments

Here are twelve places in a large town or city where a new quest might begin. Each location has something that sets it apart from the rest of the city, and the description also includes reasons the PCs might visit and what types of adventure hooks can be found there.

Bounty Hunters

On March 1, 2005, Posted by , In Campaign Workbook, With No Comments

Manhunters, bloodhounds, bounty hunters, these specialized mercenaries are often little better than the criminals they pursue.

Stopovers

On March 1, 2005, Posted by , In Campaign Workbook, With No Comments

Here are twelve places where traveling PCs might spend the night. Each includes an adventure hook, but they are also a great way to add some interesting detail to an otherwise boring night in camp.

Dungeons with Dimension

On March 1, 2005, Posted by , In Campaign Workbook, With No Comments

Before denying players their toys or throwing up your hands and deciding that the dungeon is dead, you should consider moving the dungeon experience to a different venue.