Shar's newest convert lurks in the dark heart of a dead cavern, composing a requiem for brave heroes. Her first stanza is a tale of betrayal, of trusted servants turned against their masters, while her second laments the emptiness of abandonment by a constant companion. Can the PCs counter with a bright refrain, or will they succumb to the shadow serpent's song?
When an ill-favored orb drops from the sky and devastates the countryside, only the PCs stand between an ambitious wizard, a cult of dragons, and a dark ambition that could bring an army of fiendish wyrms into your campaign world! A D&D adventure for 12th-level PCs.
For hundreds of years, Aknar Ratalla's tomb remained undisturbed, the Black Blade safely hidden within its vaults. Can a band of adventurers use the tomb's guardians and traps to keep it that way?
"Chains of Blackmaw" is an adventure for four PCs of 10th level, set in a penitentiary mining complex. It's easily adaptable to any campaign setting. This adventure denies PCs the use of their trusted weapons and gear by forcing them into incarceration in order to complete a mission of grave importance.
